Sound Assignment 2

17 12 2007

For our second sound assignment the task is to make an application that either creates/generates, transforms, controls sound or to make/integrate an interface and interact with sound dynamically.Due to the Wii controller being a major part in my Final Year Project, I felt that the experience I could gain from this assignment might help me further down the road.  For this assignment we had to use MaxMSP as a major part of the project. In order to get the Wii controllers working with MaxMSP you will need the Wii object for MaxMSP.(aka.wiiremote for the mac) (tk.wii for the pc)Once this object has been loaded into MaxMSP (not run-time) you will be able to open the help file which will eventually allow you connect to your Wii.Note: For the Mac I did not require an extra bluetooth 2.0 dongle, the standard bluetooth service will be sufficient. Once I was able to get measurable inputs, I just needed to link that action directly to sound manipulation. I used two different types of sample patches from the examples in MaxMSP and cannibalized them to my needs. I was able to link 1 axis to the pitch, and another to the tempo of a long sample. This long sample also activated the vibrate in mirroring the standard 4/4 beat. The Wii lights activated due to the tilt amount. The directional button controls if the long looop was i full mode, or half loop mode. One button simply placed a second sample (like a scratchin sound)Video and Downloads to come……     


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