4D

Module Descriptor]

This module explores the impact of digital media technologies on traditional video, film, and audio-visual presentation forms. Through practical work students develop projects which explore the new temporal opportunities opened up by interactive multimedia technologies, such as digital television, streaming media and video on demand.    
[Assessed Learning Outcomes] 1: Demonstrate professional practical, experimental, creative skills within the focused context of time-based media.2: Demonstrate a coherent and developed individual critical exploration of digital media on video, film, multimedia, or audio-visual presentation. 3: Produce coherent interactive time based multimedia presentations/projects that explore, through experimental and speculative development, an individual and personal critical agenda 
[Delivery] Lectures: The lecture programme will explore the historical and cultural development of Time Based Media, and speculate, through practical experiment on its future development. Workshops: Creative workshops will encourage group design activity, exploring the necessary conceptual and haptic skills required for multimedia productionStudio Workshops: The multimedia studios will be used for student centred production projects.Workbooks: Students will be introduced to the practice of keeping a workbook for noting ideas, processes and techniques. This will also be used to monitor their progress throughout the module and subsequent practical modules. 
[Theory|Practice] At the end of the module you will be expected to be able to demonstrate an understanding of the following:A range of appropriate technology and techniques including: Digital video production | Premiere | After Effects | HTML (tables/animation/plugins/etc) | Director | Flash | Photoshop | Lingo (Object Oriented) | Shockwave | Quicktime Movies | Group and individual organisational skills | Time Based Production Methods | Creative media Research techniques | This is not an exclusive list.  
[Workbook] The workbook is the currency used to negotiate with staff. No workbook, no negotiation! You are expected to keep a personal workbook which should be brought to all tutorials and timetabled sessions. The workbook will contain the majority of your site study. Workbooks should contain: Screen architectures; Plans and diagrams of project; Selection of images used; annotated to indicate; your decision making; Timelines etc; Scripts; sources/bibliography; critical analysis; etc. The workbook will be the meeting point of your practical production design and planning, and theoretical research activity. 
[Criteria] In line with new University regulations the media group are implementing KGAS (key graduate attributes &skills) documentation within meda modules this semester. This is a transitionary process intended to support teaching and learning through a more transparent assessment process. Assessed skills are indicated by a number/letter/number for the following elements: cognitive, key & subject specific skills and refer to the MediaLab Arts KGAS document. For example, 3C3 refers to subject specific the “Abillity to articulate and synthesise a range of historical, cultural and theoretical influences” and could be assessed in the written component of the module. Students are encouraged to feedback on this process as it develops.

2 responses

24 09 2007
neilcawse

Actually, I think it would work better if I could map the difference between 5 minutes of constant driving between a car driver and a motorbike driver. Hopefully the mapping results will shine some light on the reason why there are so many car/motorbike related accidents.

Car- headcam
3d model

Bike- Tank mount
Helmet cam

Map view
flash overlay

6 10 2007
neilcawse

1st Tutorial:

I had a very positive response from my inital work showing my ideas for mapping the action/motion a motorcyclist does in order to increase speed. And that this tiny movement have a massive reaction.

The next stage is to motion track the hand movement and ideally foot movement…….

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